Yes, I am discovering this. My original idea works if crudely, but whiting out the clip is problematic too. Using high values for RGBAdjust only works if none of the pixel values have a channel zero value. I tried layering on a white BlankClip, but for some reason this seems to be messing up the alpha channel of the original clip. In the same way that one can mess around with audio channels and the YUV channels of YV12 clips, it would be nice if one could manipulate R, G, B, and a channels.