How should this be converted to progressive? (another 35mm capture)
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What type of source is the capture? It doesn't appear to be Field-Blended this time around. My Phase/Field-shifted solution still left combs. Leakkerident doesn't seem to work, either. Is there permanent combs in the capture? (unlikely). Could somebody please analyse the fields and let me know how I should convert to progressive using Avisynth? I am not very technical when it comes to this. Any help would be much appreciated!
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RE: How should this be converted to progressive? (another 35mm capture)
I agree with neuron2, there is blending all over the place in this clip. Just look at the fighters' arms or head as they duck and weave. Edit: Frankly, srestore may also be getting confused by the junk on the left handside. Crop that and try srestore on it. All in all though, don't expect miracles on this clip.
RE: How should this be converted to progressive? (another 35mm capture)
Thanks. Could somebody please suggest how I should go about "trying to find a pattern" and "decimating"? I am a complete novice, but heard that's the best way of dealing with Field-Blended.
RE: How should this be converted to progressive? (another 35mm capture)
When finding a pattern, it is best to examine the source footage frame by frame. If you see a blend, count it, and so on. When you are done, you can decimate using filters like Decimate() and your pattern. I suggest you read this:
RE: How should this be converted to progressive? (another 35mm capture)
Thanks for your reply. Please can you (or anyone else) provide any links to more in-depth guides/articles on how to spot "blends", the correct way to note them down, and how to apply the analysis to the Decimate() function? Again, I am complete novice.
RE: How should this be converted to progressive? (another 35mm capture)
It's looks like the usual field-blended interlaced Pal source. It's not easy to find a solid pattern on this kind of source, as far as I know. For me, Srestore gives decent results. Sure there are a few blends left here and there, but it's much faster then removing the blends manually. Code: