yeah orion works great and i like it for some things. and it worked rewired pretty smoothly. but FL as a drum machine/sampler inside reaper is on a whole other level as far as experimenting/sample mangling goes (for me). as far as writing and recording semi-normal (listenable) stuff goes, i'm pretty covered software/workflow-wise. but there is something about the modular nature of FL that has always inspired me and its really quick to get ideas down and far out. on its own, the limitations in the pattern playlist and the mixer setup are a big turn off. with reaper, its the first host i've used that gives me a similar experimental vibe as far as how fast/easy it is to try stuff. and its not such a drag when it crashes (they all do) because when it does at least it's up and going again in a minute. there are other ways to do all the things i like to do when in that mode but it requires a lot of planning, bouncing, work-arounds and saving multiple versions and things that totally wreck the flow. had been thinking about that setup (FL and Reaper + some other stuff) for a while and finally got some time to check it out and the results were both "wow that could be cool" and an instant buzzkill. i just won't be able to use them together the way i want to for now. no one is going to hear this stuff anyway. except my roommate. and she would rather not.
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I too like FL for the things you mentioned but I really find Orion's Drumrack to be top notch and you have as many tracks as you want there. Sure you can only route to 4 channels to Orion's mixer but I really find this to be enough most times as each track in the drum rack has its own volume, velocity, panning, tuning, etc. Then there is also the 909 drum module which can be routed to 10 channels:).
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yeah you're right. i've always used orion as a self contained, quick sketchpad kind of thing and for that its been great. maybe i need to revisit it with an eye towards using it like i had planned to do with FL.
I've always started all my projects a couple of bars out from 0 on both Reaper and Fruity (matching with the fruity offset), and then trimmed when it came to mastering, so my renders were always fine. Maybe I started doing that because of this problem, who knows :)
I don't do it too much now, but I used to do all my loops and arrangement in fruity (because it was easier to tweak samples/levels for drum loops), all laid out, and then open a reaper project, add it as a track vsti and do all my overdubs/recording etc. I could go in and change the beats and add bits and pieces while I was working on the audio. It synced fine, only had the countin thing when I started playing from the start, was fine if I was in the middle of the project, it might have just not played the first beat if I restarted the transport from somewhere in the middle, but that wasn't really an issue to me as I was only recording over it. So if I'm getting you right, no, i didn't have to wait for the count-in if I stopped and started in the middle of the project. Of course, this was a lot easier if you were sticking to one time signature, it got tricky arranging patterns in fruity when you were changing it all the time.
I use FL Studio rewired to Reaper. I also start FL and Reaper on measure 2. That totally eliminates the missing first beat problem for me. Also, if I stop/start the song from anywhere in the middle of the song, it plays back perfectly. No missing beats anywhere.
Great...Thanks for you help Funkybeat.....That helps me out entirely.....Do you move the start position in the timeline in Reaper over too? Could you post the steps on how you accomplish this?
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