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Editing behaviors

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If anything, the counterproposal is how Reaper should have worked all along. Some folks need the stuff underneath to be erased for the simple reason of creating crossfades. In the first case this can be achieved with auto-x-fades of course. In the second case it's no big deal if the material is underneath the current one, unless someone trims the green item to reveal it. It may surprise some folks. The third case needs a tape-like operation, and thus the optional "Remove stuff you place things on top" turned on. The only way this wouldn't be necessary is if Reaper let you produce crossfades at the cut points very easily. I already have some macros in mind to make that happen if this tape-like behavior can be introduced. I don't see this happening with the current behavior or that in the counterproposal unless the Reaper developers create those actions or mouse actions.

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KOTTER

bcart1991

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Registration: 08.19.2003
22.06.21 - 18:20:23
Message # 1
RE: Editing behaviors

erm.... <=========== this arrow points left, no? ;) I've no problem with idea #1 but with 2 & 3 I'd like it to NOT cut the audio. Also, I don't think the counter proposal is how I'd EVER want it to behave. Of course, it's optional so no biggie :)

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Def

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22.06.21 - 18:31:27
Message # 2
RE: Editing behaviors

oh , woops, actually I wouldn't want ANY of these behvaiors (I misread idea #1 up there) sorry :( they are all fine options though, I just think it would confuse people if it's default

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Screw it, just add NOS!!

RDM3

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22.06.21 - 18:39:57
Message # 3
RE: Editing behaviors

The overlap should probably be default behavior as in the counter proposal but shaded so you know where the overlaps are and trimming the item underneath should be possible from above. Typically I never crossfade items like this, it's normally a "cut" edit so auto crossfades are usually turned off. Here's a video of what I mean. You always know when there is an item underneath. No surprises.

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GEN3RIC

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22.06.21 - 18:43:29
Message # 4
RE: Editing behaviors

This may help some folks doing these type of edits, just in case people forgot or didn't know: - alt+shift the crossfade to shift the entire intersection without moving contents - alt+drag to shift the contents themselves without moving in/out points - alt+shift the contents to shift the in/out points without moving contents

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95 M3 (10/95) 3.2 OBD1 (BOTTOM END) 3.2 liter S52 bored out to 86.9mm, 11.2/1 compression, Wiseco pistons, Carrillo rods, TMS oil bafle (TOP END) Schrick cams (264/256), P&P and freshened 3.2 head, and Stickley software. TMS flywheel,

cosmosm3

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22.06.21 - 18:52:24
Message # 5
RE: Editing behaviors

I'm going to give this whole thread the big thumbs up and +1 as I'd love to see this stuff addressed. I'm open as to how it gets done...lots of good ideas here....like Airon, I like the idea of anything the user touches being on top. I love the "tape editing mode" idea a lot!! [dt]

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B.Watts

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Registration: 04.13.2001
22.06.21 - 19:03:06
Message # 6
RE: Editing behaviors

Good explanation.

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Red Herring

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Registration: 10.10.2003
22.06.21 - 19:08:32
Message # 7
RE: Editing behaviors

argh.... double post, sorry

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332 RustBucket

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Registration: 08.15.2001
22.06.21 - 19:18:51
Message # 8
RE: Editing behaviors

a big +1 on this!!

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dave1126

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22.06.21 - 19:23:10
Message # 9
RE: Editing behaviors

Bump :D Shane

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jwocky

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Registration: 04.07.2002
22.06.21 - 19:28:20
Message # 10
RE: Editing behaviors
New filters in CVS : Previous topicNext topic: Why beats have 100 "ticks"?
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